FPGA-Based Sub-Microsecond Multi-Key Arcade Matrix Debouncing
Eliminating mechanical switch bounce in 40 nanoseconds using parallel hardware state machines on Lattice iCE40 UltraPlus.
Eliminating mechanical switch bounce in 40 nanoseconds using parallel hardware state machines on Lattice iCE40 UltraPlus.
Whitepaper on Time-Slotted Channel Hopping (TSCH) in 868MHz/915MHz bands for high-density indoor game arenas.
Active electromagnetic braking and resonance frequency tracking for tactile gaming feedback using Texas Instruments DRV2605L.
Mathematical models and hardware implementation of 1kHz sensor fusion for athletic props and shock-resistant interactive targets.
Hardware implementation of zero-jitter addressable LED waveforms using Raspberry Pi RP2040 dual-core PIO state machines.
Technical specification of PlayerNet-CAN v2: 1.0 Mbps deterministic multi-drop bus protocol for venue game tile synchronization.
Design methodology for 38kHz modulated optical break-beam sensor boards operating reliably under harsh FEC ambient strobe lighting.
Industrial-grade dual-core ESP32-S3 interactive controller board architecture for game tiles, target walls, and reactive soft play installations.